Search results for "St. Matthew"

Matthew Panzarino Tests the iPhone 13 Pro’s Cinematic Mode and Interviews Apple Executives

Matthew Panzarino, TechCrunch’s Editor-in-Chief, put the iPhone 13 Pro camera’s new Cinematic mode through its paces at Disneyland in an excellent real-world test of the new feature. Panzarino also spoke to Kaiann Drance, Apple’s vice president of Worldwide iPhone Product Marketing and Johnnie Manzari, a designer on Apple’s Human Interface Team about how Cinematic mode works.

As Manzari explained:

“In cinema, the role of gaze and body movement to direct that story is so fundamental. And as humans we naturally do this, if you look at something, I look at it too.”

So they knew they would need to build in gaze detection to help lead their focusing target around the frame, which in turn leads the viewer through the story. Being on set, Manzari says, allowed Apple to observe these highly skilled technicians and then build in that feel.

“We’re on set and we have all these amazing people and they’re really the best of the best. And one of the engineers noticed that the focus puller has this focus control wheel, and, and he’s just studying the way that this person does this. Just like when you look at like someone who’s really good at playing the piano, and it looks so easy, and yet you know it’s impossible. There’s no way you’re going to be able to do this,” says Manzari.

“This person is an artist, this person is so good at what they do and the craft they put into it. And so we spent a lot of time trying to model the analog feel of a focus wheel turning.”

To make it all come together into one, coherent feature, Apple’s engineers had to solve a long list of technical challenges:

Some of the individual components that make up Cinematic Mode include:

  • Subject recognition and tracking
  • Focus locking
  • Rack focusing (moving focus from one subject to another in an organic-looking way)
  • Image overscan and in camera stabilization
  • Synthetic Bokeh (lens blur)
  • A post-shot editing mode that lets you alter your focus points even after shooting

And all of those things are happening in real-time.

Despite everything that goes into Cinematic mode, Panzarino notes that the battery impact of using it throughout the day was surprisingly slight.

Cinematic mode isn’t without its flaws, which are covered in the story, but it’s worth watching the entire video that Panzarino shot during a Disneyland visit with his family to get a sense for it yourself. If you study the video closely, you’ll pick up on the places where Cinematic mode struggles. However, sitting back and casually watching the video like you would after a vacation or if a friend sent it to you, the flaws largely fade into the background. I’m eager to test Cinematic mode for myself, and I don’t mean to suggest that it’s necessarily fine as it is, but I also expect that it will be a net positive in a lot of circumstances.

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MacStories Unwind: A Crazy Word Game from Matthew Inman of The Oatmeal, Logitech’s New HomeKit Doorbell, A For All Mankind Podcast and New Emoji are Coming

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This week on MacStories Unwind:

MacStories

Club MacStories

  • MacStories Weekly
    • Spotify Stations
    • A collection of diagramming and mind map apps
    • A detailed look at John’s task management setup in GoodTask

AppStories

Unwind


Kitty Letter: A Silly, Challenging, and Addictive Word Game from Matthew Inman of The Oatmeal

It’s always a good sign when the hardest part of writing a game review is putting the game down. That has absolutely been the case with Kitty Letter, the new word game from Matthew Inman, the artist behind The Oatmeal webcomic. The core mechanic is familiar: make as many words as possible from a handful of jumbled letters. But as with many of my favorite iOS games, Kitty Letter takes a classic genre and adds a twist.

Inman’s twist reminds me of another classic iOS genre: tower defense games. As you create words by swiping across the letters that appear in a mysterious language vortex, armies of exploding cats are launched, countering other cats bent on destroying your home and attacking the crazy cat man who lives in a trailer across the street. Add collectible power-ups, a funny storyline, The Oatmeal’s signature humor and art, and multiple game modes, and Kitty Letter is completely absorbing. The game is perfect for one-handed mobile play and theoretically short sessions because no single level takes that long to play, but that’s only the case if you actually manage to peel yourself away from it.

Kitty Letter can be played in single or multiplayer modes, each of which has two ways to play. In single-player story mode, battles are interspersed with a storyline that I won’t spoil, but which includes elements like a fish you have to slap repeatedly to defrost and groaning deer. I’ve played through the first set of levels, and the story adds depth to single-player mode, which lacks the competitive dimension of multiplayer mode. The other single-player mode is an arcade mode, where the goal is to survive as long as you can, racking up points as you are relentlessly attacked by waves of exploding cats that come at you faster and faster as you play.

In multiplayer mode, you can play head-to-head against a friend or against a stranger. I played several matches against strangers and only won a couple of times. Kitty Letter has only been out a few days, but there are already some terrific players. What makes multiplayer mode difficult, absorbing, and incredibly fun is that, like Arcade mode, it’s critical to maintain a quick (but not too quick) pace and be good at coming up with lots of words. You can try to slow down a little to see what your opponent throws at you, but if you slow down too much, your letters reset. If you play fast, you may overwhelm your foe, but you also might run out of words too quickly and have to wait for new letters, helpless against an onslaught of cats.

In both modes, the game mechanics are roughly the same. Build words from the letters launching cats that counter incoming armies and hit back at your enemy to inflict damage (or win points in arcade mode) when your cats make it through your enemy’s defenses. The longer the words you put together, the bigger the cat armies you generate are. Timing counts, too, because incoming groups of cats can only be countered by making a word that starts with the letter that appears above the group of enemy felines. As you and your opponent are hit by incoming cats, your health meter tracks the damage you each take. Whoever’s health runs out first loses.

Kitty Letter is available on the iPhone, iPad, and M1 Macs, but it’s best on the iPhone, where you can quickly swipe across letters to make words one-handed with your thumb. The game includes a stats page that keeps track of your highest scoring word, wins and losses in multiplayer mode, and your highest arcade mode score. Kitty Litter is free and has no ads, other limitations, or gimmicks to entice you to spend money. Instead, there are a variety of avatars, cats, and houses that you can buy as In-App Purchases, but they are purely cosmetic and don’t affect the game.

It’s been a while since I found a casual iOS game that is this fun and distracting. Kitty Letter silly, challenging, and addicting, which is the perfect formula for fun.


An Interview with Matthew Rex About Stacky App, Mac OS X Stacks and the “Year of the Mac”

As soon as I heard my friend Matthew Rex was working on a Mac application together with Tim Davies (I interviewed both of them on MacStories, here and here) I started wondering how awesome that app could have been. Then, I heard it was called Stacky and it was about a new way of managing Mac OS X stacks.  So I seriously got excited and immediately shot a mail to Matthew asking him to answer some questions about Stacky, Stacks and other random stuff of Mac development and his 2009 achievements.

He was kind enough to reply with great responses and some cool hints at what Stacky might look like. Also, remember to follow Stacky and its creators on Twitte: @stackyapp, @matthewrex and @tmdvs.

Enjoy!

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Managing Your Mac Menu Bar: A Roundup of My Favorite Bartender Alternatives

For years, Bartender has remained one of the best ways to manage the Mac’s menu bar, especially on newer MacBook models with a notch where menu bar real estate is even more valuable. I reviewed the great Bartender 5 last year and came away impressed. Unfortunately, though, my relationship with Bartender is not in a great place today.

Three months ago, the app was silently acquired by a company called Applause. Obviously, acquisitions happen, and often without any hiccups. In this case, however, users were caught off guard as the new owners had to renew all of Bartender’s certificates. This caused a permission reset for everyone who had the app installed on their Mac, prompting some understandable concern on Reddit, where the new owners finally started explaining what was happening. Up to that point, no one was even aware that the app had been acquired.

Apps like Bartender tend to require numerous sensitive system permissions to work. It makes sense: there are no native APIs provided by Apple to manage the menu bar, which is why Bartender has no choice but to rely on accessibility APIs and screen recording access to power its features. But this is exactly why a silent acquisition can be worrying. Even if both the original developer and the new owners have since clarified the situation, it’s hard to trust an unfamiliar company with all of these system permissions when they’ve already failed a necessary trust exercise on day one.

If your trust in Bartender has wavered as a result of this series of events, you may be looking for alternatives. I have been, too. So, I’ve rounded up some of my favorite menu bar management utilities available right now and even a couple of macOS tips to help manage the menu bar without having to install any third-party apps at all.

Let’s check them out.

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Not an iPad Pro Review: Why iPadOS Still Doesn’t Get the Basics Right

Let me cut to the chase: sadly, I don’t have a new iPad Pro to review today on MacStories.

I was able to try one in London last week, and, as I wrote, I came away impressed with the hardware. However, I didn’t get a chance to use a new iPad Pro over the past six days ahead of today’s review embargo.

I know that many of you were expecting a deeper look at the iPad Pro on MacStories this week, but that will have to come later. I still plan on upgrading to a 13” iPad Pro myself; I’ve decided I want to return to the larger size after a few months with the 11” iPad Pro. If you’re interested in checking out reviews of the new iPad Pros from heavy iPad users like yours truly right now, I highly recommend reading and watching what my friends Jason Snell and Chris Lawley have prepared.

Still, as I was thinking about my usage of the iPad and why I enjoy using the device so much despite its limitations, I realized that I have never actually written about all of those “limitations” in a single, comprehensive article. In our community, we often hear about the issues of iPadOS and the obstacles people like me run into when working on the platform, but I’ve been guilty in the past of taking context for granted and assuming that you, dear reader, also know precisely what I’m talking about.

Today, I will rectify that. Instead of reviewing the new iPad Pro, I took the time to put together a list of all the common problems I’ve run into over the past…checks notes12 years of working on the iPad, before its operating system was even called iPadOS.

My goal with this story was threefold. First, as I’ve said multiple times, I love my iPad and want the platform to get better. If you care about something or someone, sometimes you have to tell them what’s wrong in order to improve and find a new path forward. I hope this story can serve as a reference for those with the power to steer iPadOS in a different direction in the future.

Second, lately I’ve seen some people argue on Mastodon and Threads that folks who criticize iPadOS do so because their ultimate goal is to have macOS on iPads, and I wanted to clarify this misunderstanding. While I’m on the record as thinking that a hybrid macOS/iPadOS environment would be terrific (I know, because I use it), that is not the point. The reality is that, regardless of whether macOS runs on iPads or not, iPadOS is the ideal OS for touch interactions. But it still gets many basic computing features wrong, and there is plenty of low-hanging fruit for Apple to pick. We don’t need to talk about macOS to cover these issues.

Lastly, I wanted to provide readers with the necessary context to understand what I mean when I mention the limitations of iPadOS. My iPad setup and workflow have changed enough times over the years that I think some of you may have lost track of the issues I (and others) have been experiencing. This article is a chance to collect them all in one place.

Let’s dive in.

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The macOS App Icon Book: A Mini Review

Are you still basking in the glow of the Mac’s 40th anniversary and longing for a little more nostalgia? Well, I’ve got it for you with Michael Flarup’s latest book of iconography, The macOS App Icon Book. I loved Flarup’s book of iOS icons and was excited when I heard months ago that he was working on a follow-up dedicated to Mac iconography. I received my copy about a week ago, and it’s a fantastic mix of icons, history, and designer profiles.

The macOS App Icon Book includes designer profiles.

The macOS App Icon Book includes designer profiles.

Flarup wrote the forward, introduction, an essay on visual design, and a brief history of Mac app icons, which help put the beautifully reproduced icons in context. The book also features profiles of ten icon designers, including many of my favorites like Christa Mrgan, Matthew Skiles, Malin Sundberg, and Gavin Nelson. There’s also a section on icon sets, which is packed with great examples.

If you appreciate good design, I highly recommend picking up a copy of The macOS App Icon Book. I’m sure developers and designers will be inspired by the book’s contents, but it’s also perfect for app fans who are picky enough about the apps they use to be reading this post.

The macOS App Icon Book was funded with a Kickstarter campaign, but it’s now available on Michael Flarup’s online store for $77.


Introducing the 2023 Automation April Shortcuts Contest Winners

John: One of the things I love about judging Automation April is seeing the wide variety of problems people use Shortcuts to solve and their creativity in solving them. This year’s Automation April Shortcuts Contest was no exception. We judged well over 100 shortcuts in the following categories.

  • Best Everyday Shortcut
  • Best Productivity Shortcut
  • Best Health Shortcut
  • Best Media Shortcut
  • Best Mac Shortcut
  • Best Overall Shortcut

The shortcuts we reviewed ran the gamut from simple shortcuts with a few actions to complex systems for automating elaborate workflows. What all of the shortcuts we judged had in common is a dedication to problem-solving. That’s reflected not just in the ingenuity of the shortcuts created by participants but also in their willingness to work with others in the Club MacStories+ Discord community and elsewhere to work together and learn. The Shortcuts community is a vibrant and generous group of which we’re fortunate to be a part.

Like last year, the quality of submissions to the contest made it exceptionally hard to pick the top shortcuts, but with the help of Simon Støvring, Jack Wellborn, Christopher Lawley, Matthew Cassinelli, Jason Snell, and Rosemary Orchard, we have come up with winners in each category. We’ve also included a handful of honorable mentions to showcase some of our favorite shortcuts that didn’t win a category. There are some real gems among the honorable mentions, so don’t forget to check them out too.

With that, we give you the 2023 Automation April Shortcuts Contest winners and the shortcuts they’ve created.

Table of Contents

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